Two friends, one game

We are Daniel and Björn from the Ruhr area in Germany. We met through work, and we make Absence of Color in the evenings and on weekends.

Björn

Björn writes the story and the dialogue. He decides who lives in this gray world, what people talk about and why the colors disappeared.

Daniel

Daniel does the rest: code, art, music, sound and level design. In all of it he is a beginner and learns by doing.

As a child, Daniel got to choose between a console and a PC. His father gently pushed him towards the PC, and ever since, for almost 30 years, he has wanted to make his own game. There were attempts that were never finished. This one is meant to be the one.

The games that shaped us

Baldur's Gate, Stardew Valley, Factorio, Anno 1800 and the Divinity series.

AI

We work with AI, mainly for code and placeholder art, and we disclose where it is involved. You can read exactly how on the page How we work with AI.

Contact

Write to us: hello@absenceofcolorgame.com.

And follow the game on Instagram and YouTube.

AI notice: AI (Claude) wrote the German original of this page from our notes; we reviewed and approved it. This English version is an AI translation.