The prototype village with red, green and blue back: green meadows, red apples and a blue river

Top-down role-playing game Early in development

Absence of Color

The world has been robbed of its colors. You are the last hero who still has them. Bring red, green and blue back.

Read the devlogExplore the wiki

The game

Color is your progress.

The world starts out faded, almost gray. Red, green and blue return one at a time, and each color changes what you see: after red and green, yellow, brown and skin tones appear on their own, and wood and paths get their color back. The world itself shows you how far you have come.

Colors are your tactics.

Every enemy has a color, and that color is also its strength. The light it lacks until white is its life. Your weapons fill it in until it is completely white and purified. Against a red enemy, green and blue help; a black figure needs a bit of everything and lasts the longest. Your armor protects per color: red protects against red.

A world that grows warmer.

The gray village feels quiet and a little sad, but not threatening. With every color it becomes cozier. Along the way there is a story with dialogue, told in pixel art from a slanted top-down view.

Absence of Color is early in development. What you see here is a prototype with placeholder art.

This site documents the development from the start: in the devlog and in the wiki.

Latest devlog posts

All posts

AI notice: The game art in the image at the top is AI-generated placeholder art (PixelLab), not final. AI (Claude) wrote the German original of the texts from our notes; we reviewed and approved them. This English version is an AI translation.